A retromodern retake on the mutant animal role-playing game of the 1980s and 1990s! It's time to unleash some goop and mutate all over again!
Discover over hundred species of mutant animal with hundreds of mutations! From tiny cockroaches to massive whales, from common Corgis to exotic axolotls, from fierce wolverines to placid pikas, there are innumerable mutants you can create!
Combat styles, psionics, and skill packages help further diverge your character! Whether it's the street fighting of Jailhouse Rock, the "double jumps" of telekinetic boosting, or being an extreme sportsman, there's a lot of ways to make your character unique!
Conspiratorial corporations, nouveau ninja, and extradimensional evildoers are up to no good. And if you want to find your place in the world, you'll have to find a way to defy them and make the world a better place.
Brought to life through Kickstarter's ZineQuest with art by Fábio Fontes! Preorder your copy, and get a copy of the playtest... NOW!
The first expansion to Mutants in the Now grows mutation across myriad branches! Introducing options like human-born mutants and human mutants, wild mutations that introduce strangeness beyond species, and rules for characters young and old, it's an exponential explosion of possibilities.
New character options help you forge wholly unique creations. Nearly 150 new species include animals like the fennec fox, desert rain frog, and the humble Pug. New fighting styles let you master capoeira, lucha, tae kwon do, and more. New psionic powers like astral avatism, ergoplasmic weapons, and memetic subversion expand the mind's potential. And new tables by Ewen Cluney expand details for characters both playable and non!
Extra weirdness creeps in from the crevices. Teases of cryptid creatures, mythical monsters, and Mokumon fighting monsters bring the world farther into the fantastical. Mutants aren't the only oddness around!
Lastly, goopmeisters (GMs) get their turn with an expanded villain section. Proteus, Inc. reveals new robotic wardens and mercenary minions, while Atama-Ryu gains new ninja and troublesome tricks, the memetic menace of Doom Toons rises, and the future brings a new menace to the present. In addition, it's all brought together with a introductory adventure by Crystal Fraiser!
did you see what i did there
Digital Extras for Physical Purchases
Rifts® is one of role-playing's most infamous games, a wildly fascinating genre mashup of post-apocalypse, fantasy, and mecha, powered by a rickety, sloppy system and written with far more enthusiasm than expertise. It's an unfiltered game, and now, it has an unfiltered guide!
Back to the Rifter is the unofficial guide to the original Rifts game from 1990, with asides regarding the rest of the line, comedic tables, lists, and corrections, and entirely too much serious insight into this odd game.
● Coverage and commentary on every class in the game, from soldiers to psychics.
● Discussion of every part of the game, from weapons to worldbuilding.
● Random class generator, random skull armor, the bests and worsts of the line, Palladium bingo, a dating guide to dragons, and more!
● The Glitterskull R.C.C. and playbook, letting you play the game's "mascot" in any suitable post-apocalypse game.
● Magic & Missiles, a fully-playable one-page post-apocalypse genre-mashup RPG!
● Over 200 superfluous and snarky footnotes!
● A strangely serious discussion of the Nazi apologism that runs through the game line, complete with sources and historical context.
You've role-played as a cyberpunk, a steampunk, or a dungeonpunk, but have you played-
Anarchopunk 2020 tells the story of our dark present. You're a musically-minded anarchist in a band, working to sabotage the abusive systems that infest our societies. You'll need to engage in direct action, concerts, and break the law to break the cycle of oppression, all to the tune of the purest 1990s edginess I could muster. Will you break the chains holding us all back, or will you fall, crushed by a merciless authority?
Anarchopunk 2020 features a innovative system where anarchists don't obey the rules—rules are inflicted on them by the system! Your punk's mechanics are defined in-game, as the system tries to label you, and by rejecting or accepting those labels, you define your own identity! But be careful—if you let the system define you, it'll own you!But you've got an edge, you're powered by punk! Play your favorite songs to gain an edge over the system during the game, and play out your music video rebellion!
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